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Intro to Game Engines
This course introduces the workflow needed to build playable games using the assets created in other areas of the Game Design and Development Program. Activities will include the creation of design documents and the development of playable prototypes. Key concepts in game design and development such as game world design, level design, level balancing, and game character development will be addressed. Students explore limitations of game engines. Students also study and exercise production methodologies and practices utilized by development studios to create stand-alone gaming applications.
Video and Audio for Game Design
Sound characteristics, acoustics, basic audio technology and professional practices will be introduced. In relation to video, it also includes the importance of a team approach to media production. Instruction is given on basic techniques, including pre-production planning, camera control, recording, and lighting. Basic editing will also be covered.
Soundtracks for Film, Video and Games
This course is based around creating the auditory presence of the film, video, or game. It covers topics like pace, transitioning, tonal moods, and timing. Focus on creating an environment and matching the other assets given to the student will be emphasized.
Creating Sound Effects and Dialog for Film, Video and Games
This course focuses on the recording of sound effects for character movement, interactions with the environment, and cinematic effects like explosions, gunfire, etc. Recording of character dialog techniques will also be heavily explored.
Prerequisite(s): GMD 110
Advanced Game Engines: Using Unity3D
The Engine Development II Course focuses on the issues involved in programming for 3D engines. Course topics include programming object and camera motions, collision detection and collision response, integration, performance analysis, and special effects such as particle systems.
Prerequisite(s): GMD 100, GMD 110, and DSN 301
Environment Creation for Games
This course focuses on the setting that games take place, whether it is in a fantasy world, realistic world, or futuristic world. Creating the feel and mood of the environment is critical for the game's success aesthetically and technically.
Game Development I
The history and evolution of gaming will be discussed along with current developments in gaming and virtualization/simulation. This course includes a study and execution of the workflow, managing and collection of assets, and building playable games/simulations for deployment to personal computers. Students will work with various game engines and the testing and development phases of game design and development.
Game Development II
In this course, the students will develop games using the engines covered in the Prerequisites. Focus is on documentation for the development, management of assets, team management, asset creation, and the delivery of a fully functioning game in a fast paced environment.