Course Descriptions

Game Design and Development


GMD 6000
Game Literacy
3 credits

This course provides students with a holistic understanding of the intricacies, aesthetics, and cultural elements of the world of "Gaming" through critical play, analysis, and discussions. A variety of game formats will be considered in the course, including board games and card games. However, the main focus will be on digital and video gaming on a variety of output devices. A focus on the history of video games (their creation, and the experiences they provide), as well as their influence on society will play a key role in class discussions. This course will prepare students with the vocabulary necessary to communicate effectively both inside and outside of the gaming realm. The course will provide a foundation for other courses, and instruction in gaming terms, techniques, and approaches for utilizing and leveraging "Gamification" for business, education, and marketing

Prerequisite(s): Graduate status


GMD 6020
Game Design and Analysis
3 credits

Game Design and Analysis provides the core skills necessary to design and implement game mechanics, game play structures, reward/achievement and currency systems, campaign design, and incorporate the "Fun" elements. The design portion of the course revolves around the analysis of paper based created games through play testing. Those games are then related to the design of an actual screen-based game. Trends and patterns of games, historical models of games, and play testing approaches will also be utilized throughout the course. During the analysis phase, students will discuss and explore debugging approaches and play testing techniques for finding areas of improvement, user issues, error handling, and use cases. Takeaways from this course will be a game design process that could be used to enhance classroom engagement, improve comprehension of topics, and better students' educational performance. The skills learned could also be applied to the consumer market, employee training, and entertainment

Prerequisite(s): Graduate status


GMD 6030
Game Audience Analysis
3 credits

This course is based on analyzing player feedback and developing objectives that align with user expectations. Whether it is lower health insurance rates, improved test scores, or escapism, knowing and understanding your player ensures that you can give them the experience they crave. Understanding the player’s motivation and sense of "fun" will drive decisions when designing games. Creating games that focus on the player and their journey through your designed experience will be explored through examples of good design, as well as by testing student-created projects

Prerequisite(s): Graduate status