E-Learning Design and Technology
DTL 6000An examination of the progression of e-learning, including a review of the historical context of e-learning relative to education and training systems. Learning theories, pedagogical approaches, institutional implications, ethics and implementation are studied. Various technical resources are used to facilitate the acquisition of the foundations relevant to today’s best practice in e-learning.
Foundations of E-Learning Theory and Planning
DTL 6010A review of instructional design process, practice, and program development efforts based on foundational theory and planning models. Particular focus is on adult learning and how e-learning instructional design practices facilitate effective learning. The theoretical underpinnings of learning and Universal Design are explored and applied to the design of a prototype online course. Relevant technology tools are used to support the implementation of Universal Design principles.
Universal Design in E-Learning
DTL 6020An analysis of the various technologies and multimedia tools used in e-learning, including various hardware, software, and emerging trends. The nexus of adult learning, multimedia, and instructional technology is explored with a review of how to evaluate these technologies while supporting the mission and objectives of an organization is included. Additional topics include the measures and guidelines for selecting appropriate technologies for e-learning, ethics and future developments in technology in e-learning.
E-Learning Technologies and Multimedia
DTL 8000A capstone study of e-learning designed to demonstrate cumulative knowledge and skills through two major experiential projects: an electronic portfolio and a case study or authentic work project. The personal e-portfolio documents accomplishments and also serves as an ongoing resource and record of continuing professional development. The case study or work project, which focuses on an e-learning/training program or organization, involves in-depth analysis of the application of concepts and strategies to enhance practice and performance in e-learning. (matching a workplace client and student with an authentic work project, if possible)
Portfolio and Experiential Project in E-Learning