Crossing the boundaries of traditional game programs, the Game Design and Development program combines both the programming, art, and design aspects of creating video games for major platforms, consoles, mobile devices, and simulations. Gaming has been integrated into how we learn, socialize, interact, and gather information. Architecture, Medical Imaging, Military/Law Enforcement, and Education have integrated and adopted game mechanics as well as benefited from technology developed from the game industry. In order to address industry demand, this program of study has been crafted to provide a holistic approach through the discussion and exploration of: Gamification, Virtual/Augmented/Mixed Realities, Educational and Business applications of game mechanics and design, and entertainment arenas. Combining the skills of interactive design, video production, graphic design, 3D modeling, and programming, this interdisciplinary degree program prepares the student for the exciting world of game design and development.
The Game Design and Development program is for the student wishing to design and develop two-dimensional and three-dimensional games and simulations for training, educational, and animation applications deployed to personal computers, game consoles, and training modules. The primary focus of this program is on design elements supported by game programming using available game engine platforms. Students will have an understanding of the workflow involved in designing and developing a game or training simulation environment, game mechanic techniques, and be able to communicate to designers and programmers in the industry, with a base level of understanding.
The program prepares students with the “Gaming Skill Set” required for entry into the fast growing industry of game technology. It is designed to balance the programming and design skills needed to understand the industry pipeline of product creation. The “Gaming Skill Set” reflects a well-rounded individual capable of managing a project from inception to completion. The student will be prepared with an understanding of video and audio techniques as well as designing interfaces and user experiences. Additionally, students will learn to create environments that reflect real world scenarios or create new worlds to explore; program complex levels with physics, logic and purpose; and measure users’ progress through those scenarios. Classroom projects will provide users the tools to improve reaction time, improve hand-eye coordination, think strategically, process cause and effect, and increase ability to process multiple stimuli. Students will gain an understanding of every aspect of the gaming industry from concept development to character and environment creation to programming user interfaces and the “guts” of a game. Finally, students will be exposed to marketing their products and project management.
Students in the Game Design and Development Program (B.S.) will be able to:
Note: Students in this program must complete DSN 094 - Technology Orientation, which is FREE of charge and can be completed through Blackboard in approximately 60 minutes.
ART 210 Basic Design
COM 300 Communication Theory
CTA 210 Computer Science
ECO 105 Fundamentals of Economics
ENG 121 English Composition I
ENG 122 English Composition II
HIS 230 History of Art and Design
HIS 381 Contemporary Global Issues
LIT 313 Visual Approaches to Literature: The Graphic Novel
MAT 205 Introductory Survey of Mathematics
PHI 100 Introduction to Critical Thinking
PSY 101 Introduction to Psychology
SCI 240 Concepts in Physics
DSN 105 Visual Communication
DSN 210 Basic Photoshop
DSN 220 Concept Development
DSN 410 Advanced Photoshop
VMG 201 Fundamentals of Motion Graphics
VMG 422 Non-Linear Editing – Apple MAC Computer
GMD 100 Intro to Game Engines
GMD 105 Video and Audio for Game Design
GMD 202 Soundtracks for Film, Video and Games
GMD 203 Creating Sound Effects and Dialog for Film, Video and Games
GMD 300 Advanced Game Engines: Using Unity3D
GMD 310 Environment Creation for Games
GMD 401 Game Development I
GMD 405 Game Development II
GMD 487 Game Design & Development Senior Project
MAT 200 Pre-Calculus
MAT 320 Finite Mathematics
VMG 222 Story Design Methods
VMG 310 Advanced Motion Graphics
VMG 321 Introduction to 3D
VMG 322 3D Modeling Techniques
VMG 323 3D Texture, Rendering and Lighting Techniques
VMG 324 Character Creation and Texturing
VMG 325 Character Rigging
In order to provide relevant work experience, students in the Game Design and Development (GDD) degree program have the option of completing six credit hours via a co-op assignment. The co-op option for GDD is the equivalent of two semester courses, for a total of six credit hours. Students can complete their GDD degree with 120 credit hours, whether they choose the co-op option or not. Because each co-op experience is individually designed, students must inform the Director of the CAP/Co-op program and the GDD Program Chair one semester before they would like to begin a co-op assignment.
The co-op option is an alternative to GMD 401 - Game Development I and GMD 405 - Game Development II. Each co-op assignment is one semester long and normally the two co-op assignments span two consecutive semesters with the same employer. In order to be eligible, students must first have completed GMD 300 - Advanced Game Engines and have at least 60 credits, plus a GPA of 2.5 or higher. Students must inform the Director of the CAP/Co-op program and the GMD Program Chair one semester before they would like to begin a co-op assignment.
For additional information on the CAP/Co-op program option, please see the website: http://www.wilmu.edu/coel/work-integrated-learning.aspx
FYE 101 First Year Experience Seminar
The following courses or their equivalents are prerequisites for a degree in Game Design and Development:
GMD 100 Introduction to Game Engines
MAT 200 Pre-Calculus or MAT320 Finite Math
This information applies to students who enter this degree program during the 2018-2019 Academic Year. If you entered this degree program before the Fall 2018 semester, please refer to the academic catalog for the year you began your degree program.