Loading…

Game Design and Development, Bachelor of Science

Philosophy

Crossing the boundaries of traditional game programs, the Game Design and Development program combines both the programming, art, and design aspects of creating video games for major platforms, consoles, mobile devices, and simulations. Gaming has been integrated into how we learn, socialize, interact, and gather information.  Architecture, Medical Imaging, Military/Law Enforcement, and Education have integrated  and adopted game mechanics as well as benefited from technology developed from the game industry. In order to address industry demand, this program of study has been crafted to provide a holistic approach through the discussion and exploration of: Gamification, Virtual/Augmented/Mixed Realities, Educational and Business applications of game mechanics and design, and entertainment arenas. Combining the skills of interactive design, video production, graphic design, 3D modeling, and programming, this interdisciplinary degree program prepares the student for the exciting world of game design and development.

Purpose

The Game Design and Development program is for the student wishing to design and develop two-dimensional and three-dimensional games and simulations for training, educational, and animation applications deployed to personal computers, game consoles, and training modules. The primary focus of this program is on design elements supported by game programming using available game engine platforms. Students will have an understanding of the workflow involved in designing and developing a game or training simulation environment, game mechanic techniques, and be able to communicate to designers and programmers in the industry, with a base level of understanding.

The program prepares students with the “Gaming Skill Set” required for entry into the fast growing industry of game technology. It is designed to balance the programming and design skills needed to understand the industry pipeline of product creation. The “Gaming Skill Set” reflects a well-rounded individual capable of managing a project from inception to completion. The student will be prepared with an understanding of video and audio techniques as well as designing interfaces and user experiences. Additionally, students will learn to create environments that reflect real world scenarios or create new worlds to explore; program complex levels with physics, logic and purpose; and measure users’ progress through those scenarios. Classroom projects will provide users the tools to improve reaction time, improve hand-eye coordination, think strategically, process cause and effect, and increase ability to process multiple stimuli. Students will gain an understanding of every aspect of the gaming industry from concept development to character and environment creation to programming user interfaces and the “guts” of a game. Finally, students will be exposed to marketing their products and project management.

Program Competencies

Students in the Game Design and Development Program (B.S.) will be able to:

  • Apply the ethical principles required of computer professionals;
  • Demonstrate an understanding of the aesthetics of design and its importance in the world of communications and technology;
  • Demonstrate personal skills in self-management and problem solving;
  • Practice the use and employ the benefit of library resources, including subscription services and other sources generally accepted as legitimate and valid;
  • Demonstrate technical knowledge in Game Development necessary to prepare for an entry-level position in the field;
  • Analyze requirements for current trends in game development projects using the best practices and current methodologies (systems analysis); and
  • Demonstrate knowledge of best practices used in Game Development.


Game Design and Development B.S. Curriculum

Note: Students in this program must complete DSN 094 - Technology Orientation, which is FREE of charge and can be completed through Blackboard in approximately 60 minutes.

General Education Requirements (39 credits)

ART 210 Basic Design

COM 300 Communication Theory

CTA 210 Computer Science

ECO 105 Fundamentals of Economics

ENG 121 English Composition I

ENG 122 English Composition II

HIS 230 History of Art and Design

HUM 360 Human World Views: 3500 BCE – 1650 CE

OR

HUM 361 Human World Views: 1650 CE - present

LIT 313 Visual Approaches to Literature: The Graphic Novel

MAT 205 Introductory Survey of Mathematics

PHI 100 Introduction to Critical Thinking

PSY 101 Introduction to Psychology

SCI 240 Concepts in Physics

Media Design Requirements (18 credits)

DSN 105 Visual Communication

DSN 210 Basic Photoshop

DSN 220 Concept Development

DSN 410 Advanced Photoshop

VMG 201 Fundamentals of Motion Graphics

VMG 422 Non-Linear Editing – Apple MAC Computer

Game Design and Development Core (57 credits)

GMD 100 Intro to Game Engines

GMD 105 Video and Audio for Game Design

GMD 110 Intro to JavaScript for Unity3D

GMD 202 Soundtracks for Film, Video and Games

GMD 203 Creating Sound Effects and Dialog for Film, Video and Games

GMD 210 Advanced JavaScript for Unity 3D

GMD 300 Advanced Game Engines: Using Unity3D

GMD 310 Environment Creation for Games

GMD 401 Game Development I

GMD 405 Game Development II

GMD 487 Game Design & Development Senior Project

MAT 200 Pre-Calculus

OR

MAT 320 Finite Mathematics

VMG 222 Story Design Methods

VMG 310 Advanced Motion Graphics

VMG 321 Introduction to 3D

VMG 322 3D Modeling Techniques

VMG 323 3D Texture, Rendering and Lighting Techniques

VMG 324 Character Creation and Texturing

VMG 325 Character Rigging

Free Electives (6 credits)

Students with less than 16 transfer credits are required to take FYE 101 as one of their electives.

CAP/Co-op Program Option (6 credits)

In order to provide relevant work experience, students in the Game Design and Development (GDD) degree program have the option of completing six credit hours via a co-op assignment. The co-op option for GDD is the equivalent of two semester courses, for a total of six credit hours. Students can complete their GDD degree with 120 credit hours, whether they choose the co-op option or not. Because each co-op experience is individually designed, students must inform the Director of the CAP/Co-op program and the GDD Program Chair one semester before they would like to begin a co-op assignment.

The co-op option is an alternative to GMD 401 - Game Development I and GMD 405 - Game Development II. Each co-op assignment is one semester long and normally the two co-op assignments span two consecutive semesters with the same employer. In order to be eligible, students must first have completed GMD 300 - Advanced Game Engines and have at least 60 credits, plus a GPA of 2.5 or higher. Students must inform the Director of the CAP/Co-op program and the GMD Program Chair one semester before they would like to begin a co-op assignment.

For additional information on the CAP/Co-op program option, please see the website: www.wilmu.edu/coop/


Suggested Program Sequence

Freshman

Semester 1

CTA 210 Computer Science

ENG 121 English Composition I

GMD 105 Video and Audio for Game Design

MAT 205 Introductory Survey of Mathematics

FYE 101 First Year Experience Seminar

OR

Free Elective

Semester 2

DSN 105 Visual Communication

DSN 210 Basic Photoshop

ENG 122 English Composition II

GMD 100 Intro to Game Engines

SCI 240 Concepts in Physics

Sophomore

Semester 1

DSN 220 Concept Development

ECO 105 Fundamentals of Economics

GMD 202 Soundtracks for Film, Video and Games

MAT 320 Finite Mathematics

VMG 201 Fundamentals of Motion Graphics

Semester 2

GMD 110 Intro to JavaScript for Unity3D

GMD 203 Creating Sound Effects and Dialog for Film, Video and Games

PHI 100 Introduction to Critical Thinking

VMG 222 Story Design Methods

VMG 321 Introduction to 3D

Junior

Semester 1

DSN 410 Advanced Photoshop

GMD 210 Advanced JavaScript for Unity 3D

GMD 300 Advanced Game Engines: Using Unity3D

VMG 322 3D Modeling Techniques

VMG 422 Non-Linear Editing – Apple MAC Computer

Semester 2

GMD 310 Environment Creation for Games

GMD 487 Game Design & Development Senior Project

VMG 310 Advanced Motion Graphics

VMG 323 3D Texture, Rendering and Lighting Techniques

VMG 325 Character Rigging

Senior

Semester 1

GMD 401 Game Development I

HIS 230 History of Art and Design

HUM 360 Human World Views: 3500 BCE – 1650 CE

OR

HUM 361 Human World Views: 1650 CE - present

LIT 313 Visual Approaches to Literature: The Graphic Novel

VMG 324 Character Creation and Texturing

Semester 2

ART 210 Basic Design

COM 300 Communication Theory

GMD 405 Game Development II

PSY 101 Introduction to Psychology

Free Elective


Completion Degree Requirements

What is a Completion Degree

A completion degree is a personalized version of a bachelor's degree created exclusively for students who have completed an associate degree at an accredited institution. Completion degrees are available for most Wilmington University Bachelor of Science degrees. A student who expects to transfer a completed associate's degree should communicate with a Wilmington University academic advisor before registering for courses. A transcript with documentation of the conferred degree must be received by Wilmington University to confirm eligibility.

Game Design and Development Completion Degree

Note: Students in this program must complete DSN 094 - Technology Orientation, which is FREE of charge and can be completed through Blackboard in approximately 60 minutes.

DSN 410 Advanced Photoshop

GMD 300 Advanced Game Engines: Using Unity3D

GMD 310 Environment Creation for Games

GMD 401 Game Development I

GMD 405 Game Development II

GMD 487 Game Design & Development Senior Project

LIT 313 Visual Approaches to Literature: The Graphic Novel

VMG 222 Story Design Methods

VMG 310 Advanced Motion Graphics

VMG 321 Introduction to 3D

VMG 322 3D Modeling Techniques

VMG 323 3D Texture, Rendering and Lighting Techniques

VMG 324 Character Creation and Texturing

VMG 325 Character Rigging

VMG 422 Non-Linear Editing – Apple MAC Computer

The following courses or their equivalents are prerequisites for a degree in Game Design and Development:

DSN 210 Basic Photoshop

ENG 122 English Composition II

GMD 100 Introduction to Game Engines

GMD 105 Video and Audio for Game Design

GMD 110 Introduction to JavaScript for Unity 3D

GMD 210 Advanced JavaScript for Unity 3D

MAT 200 Pre-Calculus or MAT320 Finite Math

MAT 205 Introductory Survey of Mathematics

VMG 201 Fundamentals of Motion Graphics