Game Design and Development
Degree Completion Program
What is a Completion Degree?
A Completion Degree is a personalized version of a Bachelor’s degree created exclusively for students who have completed an Associate’s degree at an accredited institution. A student who expects to transfer a completed Associate’s degree should communicate with a Wilmington University Academic Advisor before registering for courses. A transcript with documentation of the conferred degree must be received by Wilmington University to confirm eligibility. Find out more information about Wilmington University's Degree Completion Programs here
CAP (Community & Academic Partnerships)/Co-op Program
In order to provide relevant work experience, students in the Game Design and Development (GDD) degree program have the option of completing six credit hours via a co-op assignment. The co-op option for GDD is the equivalent of two semester courses, for a total of six credit hours. Students can complete their GDD degree with 120 credit hours, whether they choose the co-op option or not. Because each co-op experience is individually designed, students must inform the Director of the CAP/Co-op program and the GDD Program Chair one semester before they would like to begin a co-op assignment.
The co-op option is an alternative to GMD 401 - Game Development I and GMD 405 - Game Development II. Each co-op assignment is one semester long and normally the two co-op assignments span two consecutive semesters with the same employer. In order to be eligible, students must first have completed GMD 300 - Advanced Game Engines and have at least 60 credits, plus a GPA of 2.5 or higher.
For additional information on the CAP/Co-op program option, please see the website: www.wilmu.edu/coop/
DSN 410 Adv. Digital Image Manipulation
GMD 300 Adv. Game Engines+
GMD 310 Environment Creation for Games
GMD 401 Game Development I
GMD 405 Game Development II
LIT 313 Visual App. To Literature
VMG 222 Story Design Methods
VMG 422 Non-linear Editing
VMG 487 Senior Project
VMG 321 Introduction to 3D
VMG 322 3D Modeling Techniques
VMG 323 3D Texture, Rendering & Light Tech
VMG 324 Character Creation & Texturing
VMG 325 Character Rigging
VMG 310 Advanced Motion Graphics
The following courses or their equivalents are pre-requisites
for a degree in Game Design and Development for ALL students:
DSN 210 Digital Image Manipulation
ENG 122 English Composition II
GMD 100 Introduction to Game Engines
GMD 105 Video and Audio for Game Design
MAT 121 College Math I
MAT 200 Pre-Calculus or MAT 320 Finite Math
VMG 201 Fundamentals of Motion Graphics
- Some courses have prerequisites and should be taken in the correct sequence.
- If your associate's degree is in an academic discipline different than the one you plan to study at Wilmington University, you may be required to take additional courses to ensure your success in your chosen program of study.
This information applies to students who enter this degree program during the 2015-2016 Academic Year. If you entered this degree program before the Fall 2015 semester, please refer to the academic catalog for the year you began your degree program.